Particle Studio — In-Game VFX Editor for FiveM
Create atmospheric scenes directly inside FiveM. Start with drifting feathers,
falling crystals, miniature galaxies, colored road mist, flowing light or a
flashing storm cloud, then shape the composition around your location.
Particle Studio puts the creative controls in an F6 menu. Choose an animated
gallery card, adjust color and size, and preview your effect in the game.
Open the layer editor when you want to change materials, movement, placement
and timing.
## From a starting scene to your own composition
- **22 gallery compositions** with four motion profiles.
- **19 material choices** for procedural layers, including smoke, wisps, petals,
crystals, feathers, silk and light filaments.
- **26 composition templates**, color palettes and repeatable variations.
- **Up to eight layers** with position, rotation, scale, opacity and timing controls.
- **Live color controls** for custom compositions and individual layer palettes.
- **A separate GTA category** with 12 stock effects.
## Keep your work and bring it into the world
Save personal projects, return to them later, and create persistent world
placements through the menu. Pick a point, place a composition, move it, replace
it or switch it off. Editing and world management use server-side permissions,
distance checks and routing-bucket isolation.
Personal projects are stored locally in the player's FiveM profile. World
placements are stored on the server.
## Included
- One standalone FiveM resource.
- F6 gallery and composition editor.
- English, Russian and Chinese interface.
- Configuration and locale files.
- English and Russian installation instructions.
## Requirements and notes
**Requires GTA V, FiveM and OneSync.** No QBCore, ESX, SQL database or desktop
helper is required at runtime.
The common color picker is available for all supported effect modes. Some
stock GTA materials mix the tint with their original colors or ignore it.
The 19 selectable materials apply to procedural layers; the native haze and
mote layers use their fixed materials.
Native YPT compilation, external texture import and export to separate resources
are not included. Gallery animations are motion schematics; in-game lighting
and appearance depend on the scene.