Anomaly Generator [Standalone]

Anomaly Generator [Standalone]
  • Anomaly Generator [Standalone]
  • Anomaly Generator [Standalone]

€25.00

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# Khan Studio | Anomaly Generator

Place 13 types of interactive anomalies directly in your FiveM world. Build single hazards or fields with an exact composition, manage them through an in-game administrator editor, and let players probe the danger with bolts.

## Build a field of hazards in game

Choose a location, select the types and quantity, review the placement and publish the complete group. Create encounters on slopes, in buildings and in corridors using loaded local surfaces. Manage the result from F7: show radius spheres, approach an object, move or edit it, disable it, or delete selected instances.

## 13 anomaly types

Vortex, Springboard, Carousel, Electro, Burner, Acid, Web, Rift, Static, Silencer, Stomper, Blade and Frost each have their own behaviour and presentation. Pull and eject targets, lift and spin them, deliver short electrical shocks, ignite, slow, accumulate charge or send them to a random distant location.

The Rift uses a restrained air-tear composition with haze, mist and dust. The Silencer can black out supported artificial lighting for a player inside, with a configurable radius up to 50 metres. Physics, GTA particles, procedural cues and audio work together without physical helper props.

## Probe, cross, survive

Enabled anomalies operate continuously. A bolt briefly triggers an anomaly and opens a configurable safe crossing window before the hazard resumes.

Choose standalone keyboard probes or inventory bolts. The optional item mode includes editable inventory bridges, item definitions, configured pickup points with respawn timers, and timed crafting stations with server-held recipes. You choose how bolts enter your economy.

## Administrator tools

- Single anomalies and zones with exact counts and mixed types.

- World placement and editing, radius spheres and administrator navigation.

- Individual and selected enable/disable/delete actions.

- Presets, supported last-edit undo, activity schedules and intensity settings.

- Harmless visual previews without placing a live hazard.

- English, Russian and Chinese interface, hints and full documentation.

## Customization and requirements

**Required:** FiveM with OneSync. The core keyboard mode is standalone and has no SQL or inventory dependency. Optional item/supply features require a configured inventory. Editable adapters and examples are included for QBCore/qb-inventory, ox_inventory, and Inventory using its QBCore usable-item bridge. Other systems can use the open custom bridge.

Configuration, type defaults, particle profiles, translations and inventory bridges remain editable. The core Lua is prepared for Cfx.re Asset Escrow distribution. NUI follows Cfx's current limitations and remains readable.

## Before you buy

This product creates anomalies; it does not include artifacts, collectible rewards, a custom map, medical systems or an inventory. Item definitions must be installed in your inventory. Static world geometry is not a movable target. Complex interiors, medical/lighting integrations and multiplayer load should be checked on your server. There is no unmeasured FPS or universal compatibility promise.

The Silencer affects the view of a player inside rather than selectively switching every streetlight within a sphere. The Rift chooses from configurable destination points; arrival accents are local to the network owner. The supplied cover is **promotional artwork**, not a gameplay screenshot.

**Author: Khan Studio.**